Factotum 90 Review – Xbox One

Factotum 90 is a puzzle adventure game for Xbox One. You’re in deep space and something’s collided with the ship. Main power is offline and you’re trapped. It’s lucky you have access to this walker control terminal. It’s a little old but with these two robots and some clever thinking you might be able to get power back on-line and save the day.

Factotum 90 has evolved and had an overhaul from the release on Wii U called Facotum, Factotum 90 now includes High resolution textures, physically based shading, new lighting, special effects, achievements, a brand new soundtrack and a new user interface.

Once you first start Factotum 90 for the first time you are instantly taken back with the retro soundtrack, the theme tune is a mellow retro tune with a repetitive beat but not one that annoys you. The theme tune works well with the game and as your crawling around each level I was often sat thinking about where to go next and enjoying the music playing.  Once the main menu pops up the mellow sound has now turned to an eerie, spooky sound whilst a walker robot and a few of the objects you can find in the levels are working away in the back ground.

Factotum 90 has a unique game-play to it, you use a walker control terminal to control 2 quad-legged walker robots with a monitor for each, Both of the robots have 2 abilities one is a magnetic tether which is used to pick up various boxes around the map whether they are bombs or weighted boxes for switches, next is the energy beam, on some of the maps there is a power source or beam emerging from the ground which the walker robots can direct to power generators, platforms or to destroy objects.

The controls are fairly straight forward with the traditional dual analog stick to control movement and the camera, RT is used to speed up the movement whilst LT is used for more slow precise movements, A is used to interact with terminals to power down barriers, X is used to pick up and drop objects and Y to switch between each robot. One of the robots will close in on itself turning into a box meaning it is out of commission while you control the other. If you find yourself in a pickle you can use B to reset your walker robot back to the start of the level, sometimes necessary to progress.

Each level you will find yourself with a friendly companion called “TACS” who will help guide you through the game, with a slight humor to his soft laid back voice, his guidance getting you to the objective of restoring the life support and finding out what is causing the malfunction on the ship more welcoming.

As you are using a terminal to control the walker robots you often see a fuzz on the screen and a slight blur which add to using a terminal surveillance camera more like you are actually controlling them outside the game, each monitor fills the screen nicely not overpowering the LED’s indicating which robot you are using and what equipment you are using. Along with TACS in the bottom left and a space for text at the bottom center of the screen the screen is filed nicely and no need to add subtitles across the bottom of the screen overlapping anything important. Due to using a monitor system and keeping it retro, i can see why TACS gaming hasn’t used over the top graphics and to be honest it works well with game and the soundtrack.

There are 30 levels of mind testing puzzle maps to get through, each progressing in difficulty. It should take you probably about 4-6 hours to get through and for only £4.79 in the UK, that’s a nice bit of game-play for the price.

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