Morphite – Review

It’s not that long ago that the gaming world was hyped (and soon let down) by a procedurally generated sci-fi exploration title, so with Morphite offering a similar direction, will it be an astronomical hit or stranded in no mans sky.


You take control of Myrah, a lo-res poly-gal that suits her retro surroundings, there’s not the level of detail from other space exploration titles, but you’ll still find plenty of strange planes and creatures to scan and explore.

The intentionally mediocre graphics might enable more in the way of procedural environments, but the mish-mash of pinks, purples with contrasting neons leave some locations feeling a little plain and sparse, others are better detailed and fit nicely into the expected genomes such as forest, desert, strange alien planet.


There’s a story to follow which asks you to venture across a variety of planets, scanning creatures, shooting aliens and collecting chunks of in game currency.

Chunks can be picked up for all manner of activities, from collecting resources, exploring new areas and shooting aliens, with plenty of upgrades for your weapon and scanner there’s a good feeling of worth, but the currency and story don’t do enough to through you off the beaten track and explore.

When you do find a small side quest and venture off on your own, this is where titles like Morphite (and Astroneer / No Mans Sky) really come into their own, you feel alone on a strange island and discovering new areas and creatures is every bit as exciting as it is intriguing and just like similar titles before every new planet feels like a new adventure.


Sadly this is where I had a few major problems with Morphite, issues which I hope are fixed soon in a patch, but where sadly present in our review build.

Firstly there was no customisation for controls, so forced to use right bumper to aim and right trigger to shoot, it felt awkward and poorly configured, and having spent most of my gaming life using inverted look on the right stick, exploration became somewhat taxing when I was forced to use standard controls before the hassle of having to reconfigure a layout for my elite pad purely for this title.  Bypass these issues though and there’s still plenty of exploration hidden away.


Graphically Morphite doesn’t aim for the stars, which considering what we’ve seen from the aforementioned No Mans Sky, and even Astroneer, it’s a shame that a little more time wasn’t spent on making Morphite look unique because of something new and fantastic rather than because it looks pretty dated, when the entire planet is probably made of less polygons than Lara Crofts nostril, it’s difficult to fill yourself with suspense when travelling to your 3rd or 4th world.

There’s also some bugs with collision detection and the AI of creatures which will leave you less excited when that giant creature you’ve discovered is walking aimlessly into a wall, and while not a bug, I’ll challenge anyone to take up the verticality of some areas when you’re forced to invert your look from what you usually use.


So is Morphite a bad game,

certainly not, and it shares the same love I still have for No Mans Sky on PS4 (although many class it as a complete flop) and also Astroneer on Xbox One..

Not many games really explore the depths of the universe and using procedurally generated locations is a fantastic way of pushing the boundaries of space.  Because of this Morphite has to go down as a success, and hopefully the foundation of something greater…

Maybe something better graphically, or at least bug free should they take the less demanding polygonal approach again.


Bottom Line:

Morphite is a lovely game to explore, but it does have it’s issues which are hopefully resolved soon.  Give people a near endless world to explore for £12 and even with a few teething problems, it’s tough not to recommend taking a closer look,

Gameplay : 7

Graphics : 6

Sound : 7

Story : 7

Value : 7.5

Overall : 6.9 / 10

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