Squid Hero (Kinect) – Review

Virtual Air Guitar are building up a reputation for Kinect Titles and after success on the Xbox 360, the added power of Kinect 2.0 promises to provide a worthy foundation for titles on the Xbox One.

Squid Hero is one such title, where you take control of an intergalactic squid who’s just ran out of fuel while traversing the galaxy and managed to crash land ext to the penguins and a lot of ice.


Obviously space fearing squids (to my knowledge) aren’t the best at navigating the icy waters, so it’s up to you to step in front of your Kinect sensor and help clear a path.

Gameplay follows a fairly simply route of using your hands to grab small rocks of ice and fling them across the screen to break up larger mounds of ice.

As the screen scrolls vertically, there’s a distinct feeling of some retro shooters, but the Kinect gameplay does offer a new twist, even if the character and story are unlikely to appeal to players who would remember 80;s arcade shooters.

You can quickly maneuver our hero by stepping leaning or pushing both arms to one side. This can interfere with the basic commands of throwing rocks, because if your trying to grab rocks simultaneously on one side, you’ll end up drifting across the screen instead.

However these instances where few and far between ans overall hand recognition was spot on, meaning careful shot placement was far more effective than the button-bashing equivalent ‘Waving your hands around like a lunatic’


Graphically Squid Hero provides a bright and colorful pallet which is easy on the eyes and appealing to younger gamers, within a few minutes I soon had my step-daughter also trying to help mr Squid.

There’s a good variation of levels, even if the throw ice at ice and scroll on, starts to feel a little flat, there’s alternate colours which soon force a pattern into your movements.

The Cartoon aesthetics might be pleasing on the eyes, but sadly your ears wont be quite as happy, the soundtrack is pretty basic, and forgettable, almost borderline irritating, and the crack of rocks and the whoosh of throwing ice sadly don’t provide the best base for quality audio.


Thankfully there’s a fun co-operative option which allows two players to work together throughout the story, as you progress and encounter obstacles, mines and boss characters, you’ll find a little more depth and variation.

Unfortunately, the direction rocks fly off at, can feel a little random at time, and it’shard to portray the exact movement, younger players might not worry to much, but there minor inadequacies do turn in to quite an issue for more mature gamers.



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