Turok 2 : Seeds of Evil – Review

Just like our review of the original Turok remaster, We’ve had our hands on the second game, Turok 2: Seeds of Evil released from Night Dive studios which was originally brought to PC last year.

Following on from the original the event of Dinosaur Hunter caused a dangerous alien entity known as the Primagen to awaken, on board his own lightship tethered by five energy totems.  Travelling through the newly created barbarian world known as the lost-land, Joshua must destroy the enemy armies, protect the energy totems and prevent Primagen’s release and the inevitable end to the universe.

Using talisman portals, Turok can get around the world, but early in the game you’ll come across a cloned portal that leads to a chamber of flesheaters who are part of the Oblivion race who are trying to thwart Joshua’s plans to save the universe, this carries through to the end of the game and ongoing threat of the Oblivion leading to Turok 3 but that’s a story for another day.

Gameplay of Turok 2, feels just as fluent as the original, the fog has been reduced allowing you to see much further into the distance and the ower of the Xbox One means there’s no noticeable drop-in for textures or enemies, the original Turok 2 also introduced better lighting into the game, but I found the larger contrast between light and dark areas a little bit distracting as there where times (even on todays expensive TV’s) It was just a little bit too dark and atmospheric to clearly see what you’re doing.

Thankfully platforming areas aren’t affected by this so it’s not a game-breaker but as a single player game I just didn’t have the same enjoyment with Turok 2, mostly down to the larger, more complex maps which took a little more aimless exploration in order to find the right path, many games were litered with giant arrows telling you where to go next, but Turok forces a heavy reliance on the map overlay to work out where you’re going.

Thankfully Turok 2 has a few more strings to its Tek bow, most notably Multiplayer and even better weaponry, Firstly the cerebral bore, is one of my favorite video game weapons ever, sending a small homing projectile that latches on to the enemies head before it slowly drills through the skull to the brain before exploding, it’s just as gruesome as it sounds and I was as excited about that weapon returning as I was the whole franchise.runs just as fluent as the rest of the game.

We only had limited chance to test how well the matchmaking or servers will stand up once released, but initially it certainly looks promising, ultimately online enjoyment will come down to how many people stick with it, but with Clubs making it easier to find a game on Xbox One you’ll certainly not be short of people to shoot close to release.

Graphically, Turok 2 once again does a fantastic job of remastering the original, it’s sharp, smooth and apart from a few lighting issues, works incredibly well, It still feels and looks like a 20 year old game, but a modern day remaster of one, not a mere port.

Obviously playing alongside any latest release from the last few years and Turok will look decidedly dated, but playing 20 year old games is much more about what it was, rather than what it could be now.

The Audio of Turok 2 is obviously an improvement in most areas, but the clearer vocals mean the voices of the Oblivion are even more annoying than ever and sound more like a squeaky guy being strangled by a hose-pipe rather than a dangerous alien race.

Like the original there’s a question mark over the price, £16 for a remaster seems steep when NEo-Geo classics are available for less than half of that, and while Seeds of Evil is a slightly better value package than the single player only original, It’s a shame there’s not even a discounted bundle for both games, which will no doubt mean some will only buy one or the other.


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